Tag: gurps

“What is Weird Science?” in Pyramid Magazine

In the simplest of gaming terms, “weird science” is a way to have “magical powers” in a campaign world that doesn’t have magic or psionics. Weird inventions and theories based in at least the minimal application of the scientific method replace spell systems and psychic talents. In such a GURPS campaign, a weird scientist might devise something like “Explosive Lightning” by tapping the Orgone,…

“The Femme Fatale” in Pyramid Magazine

Pyramid Magazine has published a brief article I wrote on the femme fatale archetype, which is found most commonly in film noir and hardboiled crime fiction. The article also considers attributes and other elements of the femme fatale character that are applicable to role-playing games. While the article focuses on GURPS mechanics, the ideas could certainly be implemented in any gaming system. This publication…